Sony is planning to release variable refresh rate (VRR) features for the PlayStation 5 “in the coming months.” The long-awaited VRR feature will synchronize the display’s refresh rate with the PS5’s graphics output and will reduce visual artifacts, screen tearing, and frame tempo issues. Players will even be able to use the new VRR features in games that are not officially supported. The news came when Sony announced the availability of new PS5 and PS4 software updates.
The PlayStation team said in a blog post: “Many PS5 games feel smoother to play because scenes render instantly, graphics look sharper, and input latency is reduced. Previously released PS5 games can be fully optimized for VRR with game patches, and future games may include VRR support at launch. ”
Sony said it will also allow PS5 users to apply VRR to games that don’t have official support. “This feature may improve the video quality of some games,” Sony explains. “If this results in any unexpected visual effects, you can always turn off this option.” A second option for unsupported game apps VRR will be available in the PS5’s screen and video settings and can be toggled with enabling VRR itself.
This could be a great way to improve on a game like Elden Ring, which had performance issues when it was launched in the PS5 version. Sony didn’t mention the exact release date of the VRR after “in the coming months,” but the company has publicly tested its previous system software updates, so testing may begin soon.
Sony also released new PS5 and PS4 software updates today, which include the ability to create or join open or close groups on PlayStation consoles. The PS5’s game base and trophy cards have also been enhanced with some UI, and the headphones support mono audio. PS5 users in the US or UK can also test the new voice command feature, which lets you find and open a game or app and play it via voice-controlled media.